![]() One obvious thing that we tried, was to simply increase the sample count. So as the camera pans, rotates, zooms or has any movement at all, the noise pattern will move through the image, stuck to the screen and destroy the illusion of a truly clean moving image. The noise-pattern is constant on the screen. As long as the noise pattern stays the same, the denoiser will create predictable results and interpret the frames the same way, resulting in stable noise-free frames.īut that is unfortunately only true, as long as the camera stays static. ![]() On surfaces with little detail the noise pattern moving through the image gets visible, as can be seen on the rock here.įor that reason, it was important from the beginning to render with a constant seed.
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